Jason Allen

Founder and CEO, Lead Game Designer

Jason Allen

Founder and owner of Incarnate Games Inc, Jason Allen has a Bachelor’s of Science in Computer Science from Colorado Technical University. Jason is the entrepreneur and visionary behind the games and stories developed at Incarnate Games. Jason enjoys science fiction and fantasy, has a passion for imaginative realism as well as fiction writing, essays on philosophy, alchemy, religion, poetry and other literary crafts. This experience has guided Jason in the creation of Incarnate Games where he is committed to excellent game design and epic storytelling. Jason is the lead designer and source of imagination for the game titles soon to be announced by Incarnate Games.


Dylan Pierpont

Lead Illustration Artist, Concept Artist

Dylan Pierpont

Dylan is the lead concept, character and environment artist who develops and refines amazing illustrations that bring Incarnate Games’ worlds to life. Since 2014, Dylan has continued to be an artistic force that inspires what it means to be “Incarnate.” Dylan has been involved with many well known games in the industry. You can see more of Dylan’s work and professional experience on his website.


Anthony Benedetto

Lead Graphic Designer

Anthony Benedetto

Anthony Benedetto is a highly lauded freelance illustrator and designer. It has been a privilege for Incarnate Games to work along with Anthony. He has created several logotypes, graphic designs, icons and treatments for the use in the game project TBA. “The space between reality and fantasy or fiction and nonfiction is the middle ground I find the most intriguing and in some ways the most honest. I love nature and technology, the modern and the antique, the studied and the intuitive; these types of dichotomies are at the source of all I do.” You can learn more about Anthony on his website.


Andrew Martin

3D Artist and Sculptor

Andrew is a sculptor based out of Canada. He joined up with Incarnate Games after meeting with Jason at Spectrum Live in May 2015. We have been blown away by Andrew’s sculptures; he has taken Dylan’s character illustrations and transformed them into beautiful miniatures for our tabletop game. He has a passion for the fantastical and weird and most of his work revolves around those abstractions. Learn more about Andrew and his amazing works on his website.


Ryan Waite

Web Developer

Ryan Waite

Ryan has an accomplished career working as a programmer and web developer since 2009. When Incarnate Games needs a custom coding solution, Ryan is the one that we turn to! He has a Bachelor of Science in Computer and Information Sciences. He has built comprehensive online solutions for churches, schools and other nonprofits. When he is away from the keyboard, he and his wife enjoy caring for their Siberian Huskies and teaching obedience commands and house breaking for foster dogs.


Luke Chavez

Video Editing

Luke Chavez

Luke has been a video and web editor professionally for the past 5 years. He has joined up with Incarnate Games to assist with the editing of raw video file recordings showing the creation process of many of Incarnate Games art assets. He is compiling several timelapse videos for use in our marketing and promotion efforts to increase awareness of our IP. These timelapse videos that show the action of our artwork being created will be an integral part of future episodes in the Incarnate Process. Luke is a DJ in the Denver area known as Final Boss, check out his music on his website!


Nick Macari

Script Author and Story Development

Nick Macari

Nick has extensive experience as a writer and game designer. As a creative professional for the last 20 years, Nick has been writing, editing, consulting, creating concepts, designing narrative, publishing, and being generally awesome. Incarnate Games is honored to have him as part of the team. After having refined the story ideas for our debut title with Jason Allen, Nick has authored the full graphic novel script. Thanks to Nick, the story is just as epic as it is beautifully written. We can hardly wait to share it with you! To read more about Nick, his work, and see a sneak preview image of our graphic novel, visit his website.


Renae De Liz

Comic Book Artist, Penciller

Renae De Liz

Renae is a professional comic book artist living in Los Angeles with her husband Ray Dillon, their two sons Tycen and Drake, and their two cats. Most of her works are created along with her husband, who is the inker, colorist and letterer. Incarnate Games is overjoyed to have Renae and her husband Ray as the art team creating the artwork for our TBA graphic novel! To see the amazing artwork and publications that Renae has been a part of, visit her website.


Ray Dillon

Comic Book Artist, Inker, Colorist, Letterer

Ray Dillon

Ray has over 15 years of professional experience working as an artist in comics, film, tv, trading cards, video games, and novel covers. As a comic artist, he has worked as a penciller, inker, colorist, designer, and painter. He has published works with Marvel, DC, IDW, Dark Horse, Archie, Image, and more. Incarnate Games is privileged to name Ray and his wife Renae as the artists behind the full production of our first graphic novel! Be prepared to be blown away by visiting his website.


Jon Schindehette

Consultant, Publisher

Jon Schindehette

Jon is a creative, mentor, educator and publisher. Jon is a force multiplier in the worlds of design, photography, animation, illustration, video, branding, animation, modeling, world building and IP development. His list of accomplishments and clients are wide and diverse, and Incarnate Games is more than happy to be added to that list. Jon is highly respected in the creative industry, and he has proven invaluable as a consultant and mentor to Incarnate Games during the development of our IP. He is the owner of ArtOrder Publishing which is a publishing/manufacturing company dedicated to bringing the dreams of creatives to the market. Have a look by visiting his website.