Yup yup! Moving right along. Tried to keep a nice balance of both dark and light skinned leather/wood. I’m also going to do a major grunge pass for the final so we get all those nice caked on dirt and moss and grassy bits.
This is great man. The light coming from the gem is awesome. I really like how the grass coming through the different layers looks. I like the colors and tones as well. Very earthy.Just a couple things I’d like to mention as we near the final details. If possible, I’d like for the Egis stone in the axe to be bigger, as in a larger circumference. I think that if you split the difference between the distance from where the edge of the circle is now to the top and bottom edges of the axe that would be perfect.
Also, the shaft of the axe I think would be best if it was also made out of the metal. I like the way it looks with the wood, but I think that if the entire axe was made out of metal it would make it more believable. I’ll let you decide how that would look best, but you could go as far as having the entire axe and shaft cast out of a single piece of metal if that would look best. I like the wrappings that you have for the handle though and we can keep that in place.
I like how the top part of this axe looks:<link removed>
but if you have a better idea please let me know (for the finial and pommel)
While I like the idea of the fangs of the bear in front of his eyes like this, I think I would rather the fangs were shorter so as not to obstruct our view of his actual eyes. Any other case I would say leave it the way it is now, but with the importance of the eye color in the story/game I think that being able to see his eyes is priority.
For the final details lets be sure to also get the nose snarl/skin creases in there to accommodate the expression; of course those are final details that you may already have planned, just wanted to make sure I mentioned it.
Did you want to add any kind of braids or earrings or anything like that on the bear? It looks good the way you have it now, so you can leave it the way it is UNLESS you think adding further details like that would benefit the illustration. Totally up to you.
Finally, I don’t want to impinge on your process or anything, so just tell me if this next thing can just be dismissed. Since we are going to be flipping this character, I wasn’t sure if I should tell you to go ahead and do that before adding the final details. I’m just saying, but when I see something that I am so used to seeing a certain way, and then I see it mirrored, sometimes it tends to appear unnatural. So I didn’t know if by flipping the character before you add the final details would help make it appear more naturally the way that you would like? I just wanted to mention this last thing because we will always be showing this character as left handed in the public view, the way it will be on the player mat (so right now he is technically backwards). Either way you decide to do that is good with me, but for the delivered final I would like for it to be flipped.
Fantastic work as always. Let me know your thoughts.
OH I ALMOST FORGOT. There is a part of his leg missing lol. Right above his boot there it just stops and there is no leg!