Incarnate Games

Art into Play™

Episode 52 – Eloden Color 1

social_art_banners_the-incarnate-process_022616episodes_episode-text_052AKings_banners_the-incarnate-process_032616Harromere Eloden_color_clean

Welcome to The Incarnate Process Episode 52 – Eloden Color 1

Project: Ascended Kings

Character Values: Harromere Eloden

Discussion below:


Dylan Pierpont
Dylan Pierpont
Yup yup! Moving right along. Tried to keep a nice balance of both dark and light skinned leather/wood. I’m also going to do a major grunge pass for the final so we get all those nice caked on dirt and moss and grassy bits.
Posted


Jason Allen
Jason Allen
This is great man. The light coming from the gem is awesome. I really like how the grass coming through the different layers looks. I like the colors and tones as well. Very earthy.Just a couple things I’d like to mention as we near the final details. If possible, I’d like for the Egis stone in the axe to be bigger, as in a larger circumference. I think that if you split the difference between the distance from where the edge of the circle is now to the top and bottom edges of the axe that would be perfect.

Also, the shaft of the axe I think would be best if it was also made out of the metal. I like the way it looks with the wood, but I think that if the entire axe was made out of metal it would make it more believable. I’ll let you decide how that would look best, but you could go as far as having the entire axe and shaft cast out of a single piece of metal if that would look best. I like the wrappings that you have for the handle though and we can keep that in place.

I like how the top part of this axe looks:<link removed>
but if you have a better idea please let me know (for the finial and pommel)

While I like the idea of the fangs of the bear in front of his eyes like this, I think I would rather the fangs were shorter so as not to obstruct our view of his actual eyes. Any other case I would say leave it the way it is now, but with the importance of the eye color in the story/game I think that being able to see his eyes is priority.

For the final details lets be sure to also get the nose snarl/skin creases in there to accommodate the expression; of course those are final details that you may already have planned, just wanted to make sure I mentioned it.

Did you want to add any kind of braids or earrings or anything like that on the bear? It looks good the way you have it now, so you can leave it the way it is UNLESS you think adding further details like that would benefit the illustration. Totally up to you.

Finally, I don’t want to impinge on your process or anything, so just tell me if this next thing can just be dismissed. Since we are going to be flipping this character, I wasn’t sure if I should tell you to go ahead and do that before adding the final details. I’m just saying, but when I see something that I am so used to seeing a certain way, and then I see it mirrored, sometimes it tends to appear unnatural. So I didn’t know if by flipping the character before you add the final details would help make it appear more naturally the way that you would like? I just wanted to mention this last thing because we will always be showing this character as left handed in the public view, the way it will be on the player mat (so right now he is technically backwards). Either way you decide to do that is good with me, but for the delivered final I would like for it to be flipped.

Fantastic work as always. Let me know your thoughts.

OH I ALMOST FORGOT. There is a part of his leg missing lol. Right above his boot there it just stops and there is no leg!

Posted

Dylan Pierpont
Dylan Pierpont
No problem. I can address all of these revisions. I don’t think we need to go overboard with the bear detailing, but i like the idea of adding earrings. It’s a little unorthodox I suppose, but then again so is the character :)I’ll be sure to post further WIP updates for this character with the flipped version. That was my mistake not making that small change on these past two rounds. No worries!

The leg bit isn’t quite working the way I’d like it to. It’s there, but it looks small and rather odd in it’s current state. I’m going to reveal more of his knee and drape the leather back further so we can see the bend and show off more the top of his thigh with all his straining muscles. It’s been bothering me for a while now and we really need to emphasize the weight he’s putting on that front leg.

Cheers!

Posted


Jason Allen
Jason Allen

Hey Dylan there’s one final thing I’d like to ask. I should have caught this earlier, sorry about that. Can we make an adjustment to the actual blade of the axe? Right now it looks very rectangular, it’s almost too “hammer” shaped. I think it would be better if we accentuated the tips of the blades. I think this could be accomplished by keeping the gem the same size it is now and bringing the top and bottom inward. Also lets have the blade conform to the curve of the gem.

My explanation works better with these mock ups. I hope this isn’t too much trouble. Thanks again!

Posted 2015


Dylan Pierpont
Dylan Pierpont
You got it!
Posted 2015

END EPISODE # 052


Stay tuned for EPISODE # 053 – Eloden Color 2 which will be posted soon!

Thank you for stopping by!

Artwork © 2015, Dylan Pierpont.

Incarnate Games Inc, Ascended Kings, Omega Mundus series, the Incarnate Games logo, the Ascended Kings logo and all associated marks, names, foci, characters, models, environments, illustrations and images from the Ascended Kings and/or Omega Mundus series are either ®,™, and/or © Incarnate Games, Inc 2013-2016. All Rights Reserved. Used under exclusive copyright rights by Incarnate Games Inc.

Next Post

Previous Post

Leave a Reply

© 2024 Incarnate Games

Theme by Anders Norén

Become an Omega Club member for exclusive offers.

 

* indicates required



 

Email Format